In many cases, an empire that reaches a certain size will inevitably experience a rapid and sometimes total collapse. As the Romans and many empires before and after them can attest, growing too large leads to many problems. Unlike in many other similar games, simply painting the map your color will not lead to victory in Empires. And that concept of rise and decline is a core theme of the game. Rome is on the rise, but many older civilizations are still lingering, their historical decline still a bit in the future. This is a lovely starting point just after the death of Alexander the Great and before the Punic Wars. The standard campaign runs from 310 BCE to 190 CE. The map spans all of Europe, North Africa, and stretches east to cover a portion of India. All your ancient favorites are here, from Rome and Carthage to the Greek city states and the "barbarian" tribes of Europe, and many more. You begin the game by selecting one of dozens of different ancient tribes and civilizations. The basics of the grand strategy genre are mostly here. Some may balk at the idea of needing two different games to get the "full" experience, but each can be had for much less than a typical $60 game, and both are worthwhile on their own, so I think it is reasonable enough. Now you are defending your capitol from an invading army, or fighting to claim a critical new province for your empire. Suddenly, those fun tactical battles, the results of which were mostly inconsequential, take on significant weight. However, if you already own Field of Glory II, and enjoy grand strategy games, it makes a whole lot of sense to get Empires. In fact, you probably won't want to command every battle personally, since that would add hours and hours to a campaign. Though I must immediately point out that having Field of Glory II is by no means necessary to enjoy Empires. One wholly unique feature of Empires is the way it integrates with a completely separate game, Field of Glory II, to allow you to play out the battles in that game. What happens when you take a developer known for their deep, yet utterly arcane historical strategy games, and link them with a publisher known for making wargaming accessible to the masses? You get Field of Glory Empires, a rich grand strategy title that carves out its own space in the genre.Īt a glance, one could quickly draw comparisons to the Total War or Paradox grand strategy games, but Empires sets itself apart with multiple mechanics that address some of the shortcomings of those series.
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